PS Lookup Table (4D)
Approximate four-dimensional function using specified lookup method
Libraries:
Simscape /
Foundation Library /
Physical Signals /
Lookup Tables
Description
The PS Lookup Table (4D) block computes an
approximation to some function f=f(x1,x2,x3,x4)
given the
x1
, x2
, x3
,
x4
, f
data points. The four inputs and the
output are physical signals.
You define the lookup table by specifying the Table grid vector 1 parameter (vector of data points along the first axis), the Table grid vector 2 parameter (vector of data points along the second axis), the Table grid vector 3 parameter (vector of data points along the third axis), the Table grid vector 4 parameter (vector of data points along the fourth axis), and the 4D array of table values parameter (array of output values).
The x1
, x2
, x3
, and
x4
data vectors must be strictly monotonic, either increasing or
decreasing. The array size of the tabulated function values must match the dimensions
defined by the input vectors. That is, if the four input vectors have sizes
1-by-m
, 1-by-n
, 1-by-p
, and
1-by-q
, respectively, supply an
m
-by-n
-by-p
-by-q
array of output values.
The block generates output based on the input grid lookup using the selected interpolation and extrapolation methods. You have a choice of two interpolation methods and two extrapolation methods. You also have an option for the block to issue an error if any of the input signal values is outside the respective table grid vector range.